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A
Call to Arms: Captain Corelli's Mandolin
By
Stephen Pizzello
This article originally appeared
in the April 2000 issue of American Cinematographer Magazine.
In Captain Corelli's Mandolin,
World War II provides the dramatic backdrop for a touching love story
set on the idyllic Greek island of Cephallonia. Adapted by screenwriter
Shawn Slovo from the critically acclaimed historical novel by Louis
de Bernieres, the film recounts the Italian occupation of Greece and
its harrowing aftermath, during which Nazi troops were eventually
deployed in Cephallonia to attack their former Axis partners.
The story's critical view of warfare
is personified by its reluctant protagonist, Capt. Antonio Corelli
(Nicolas Cage), a mandolin-strumming artillery officer whose exuberant
spirit initially elicits the disdain of the natives -- most notably
Pelagia (Penelope Cruz), the beautiful daughter of a respected village
doctor (John Hurt). Educated and strong-willed, Pelagia is engaged
to a local fisherman (Christian Bale), but she gradually succumbs
to Corelli's charms after the officer is billeted at her father's
home. When the strife on the island begins to escalate, however, the
lovers are forced to weigh their feelings for each other against their
ethnic allegiances.
An A-list project all the way, Captain Corelli's Mandolin teamed
Oscar-nominated director John Madden (Shakespeare in Love)
with two-time Academy Award-winning cinematographer John Toll, ASC
(Legends of the Fall, Braveheart). Their efforts were
bolstered by a top-notch team that included production designer Jim
Clay, supervising art director Chris Seagers, costume designer Alexandra
Byrne and makeup artist Lois Burwell.
When AC phoned Toll to request an interview, he was busy shooting
six-day weeks in Los Angeles on Vanilla Sky, a project that
reteamed him with director Cameron Crowe, with whom he had collaborated
on the critically acclaimed Almost Famous. Despite his hectic
schedule, Toll graciously spent part of a Sunday-morning respite answering
questions posed by executive editor Stephen Pizzello. (Editor's note:
Although Captain Corelli's Mandolin was initially scheduled
to be released in April, the date was pushed to August at press time.)
American Cinematographer: Did you
read the novel by Louis de Bernieres before you began working on Captain
Corelli's Mandolin?
Toll: When I knew I'd be shooting the picture, I started to read the
novel, but I quickly decided not to finish it – I knew right off the
bat that the film would only be able to cover about 20 percent of
the material in the book. On previous projects, I'd gotten very involved
in the book, only to realize later on that we weren't really shooting
the book. This time around, rather than be distracted by all of the
great things in the book that wouldn't be part of the film, I opted
to approach the work purely as a film that was simply based on the
novel. Otherwise, I might have found myself second-guessing various
decisions or trying to talk somebody into including a certain scene
from the book. The director, John Madden, and the screenwriter, Shawn
Slovo, already had their hands full doing the adaptation, and they
didn't need my involvement as well.
Were you still able to draw inspiration from the novel?
Toll: The book had a tone of 'magic realism' that I found interesting,
but both John and I were drawn more to the story's realistic elements.
That approach just felt right to me, because I felt that if we leaned
too much toward the 'magical' elements there was a danger of making
the film too sweet. Those aspects of the story worked well in the
book, but when making a film I think you sometimes walk a very fine
line between what is perceived as ‘real' and what isn't. It is a wonderful
book, however, and the island characters are fantastically drawn.
John Madden came onto the picture after the original director fell
ill. How did that development affect the production?
Toll: John came aboard on relatively short notice, but the preparation
of the picture was already well underway; they were locked into a
shooting schedule because of Nic Cage's availability. The English
production designer, Jim Clay, had already made plans to build sets
on the island. When John took over, he met with Jim and together they
came up with a final plan for locations and which sets would be built.
I got involved with the picture after John had signed on. I met him
in February 2000 and went to Greece in March on a location scout.
I then came back to LA for awhile, and we began shooting on Cephallonia
at the end of May. I like John as both a person and a director; he's
a very intelligent, personable guy, and he has very good taste.
What kind of collaboration did you
have with him?
Toll: We'd sorted out our relationship before I even took the picture.
We had a great meeting in LA, and we also spent a lot of time on the
phone. He would tell me his ideas, and I would tell him mine, so we
knew what we were after by the time we scouted the locations. We had
a similar take on our general approach to the work, so it was just
a question of going in and finding the details. John had a lot of
specific ideas, and he thinks about the whole picture. He realizes
that in addition to the story and the performances, you also have
to factor in the production design and the overall visual context.
In that sense, he's a total filmmaker, as opposed to, say, a writer
who might be most focused on seeing his dialogue performed onscreen.
Cephallonia is where the events depicted in the book actually took
place. How did the authenticity of the location affect the narrative?
Toll: Since John decided to shoot the story where certain aspects
of it actually happened, we were automatically thrust into the more
realistic aspects of the story, which validated our approach to the
material. There were a lot of older Greek people around who confirmed
that the book was pretty accurate; they told us that yes, Germans
had taken hundreds of Italians out in the field and machine-gunned
them to death.
A big part of the film's story is about how well the Greeks and the
Italians began to get along, even though the Italians had invaded
the country. There are many similarities in the two cultures, and
Cephallonia had been occupied by the Venetians for a few hundred years.
The Italians were on the island for almost three years during World
War II, and once they settled in, they mingled well with the Greeks.
In fact, when the Italians surrendered to the Germans, some of them
tried to hide, and many of the Greeks tried to help them.
Today, Cephallonia is a very popular destination for English tourists.
They even have Captain Corelli tours that visit all of the places
in the book. I'd never really spent time in the Mediterranean, but
I liked the idea of shooting there, and I also liked the idea of doing
a love story set against a big historical event.
Given the nature of the story, I assume that you set out to exploit
the island's natural beauty.
Toll: We did, but I wasn't interested in presenting it in a pictorial,
'beautiful' type of way. I was trying to go out of my way not to take
that classic sort of approach. For example, the water usually has
a very vibrant and saturated blue/green color that definitely gets
your attention when you see it, but on film I found it to be almost
surreal and unattractive in a certain way. In contrast to that, the
landscape was very mountainous and had a feeling of being rugged and
harsh, which I thought was quite interesting.
We wanted to develop a look that worked against the picture-postcard
aspects of the settings. We felt that if we went with a simpler and
more realistic approach, the audience could appreciate the predicament
of the characters more than if the settings were 'magical.'
What was the quality of the light
in Cephallonia?
Toll: The day exterior light was extremely contrasty. We were shooting
in the summer months, and the island is pretty far south. We usually
had clear, bright, blue skies, and we actually went through a period
where I didn't see a cloud for six or seven weeks! It was also very
hot, usually over 100 degrees, sometimes as high as 115 or 120.
Because it gets so hot and dry during the summer, the landscape becomes
very stark-looking –
almost like a desert at times. The sun
is very harsh, and there's this wild contrast that exists between
the land and this huge expanse of intensely saturated blue water and
sky.
When we worked outside, it would usually be for a whole day, and we
were faced with the usual problems of lighting continuity as the light
changed throughout the day. We were also shooting in anamorphic widescreen,
so we usually found ourselves placing characters in big settings,
which made controlling the light difficult or impossible in the wider
shots. I actually suggested shooting in the 1.85:1 format, but John
liked the idea of using the compositional opportunities of 2.35:1.
I felt it might be interesting to work against what you might expect
from a picture of this kind, and that it might be good if the picture
felt smaller and didn't have a sense of being a 'big picture.' I thought
the picture would have plenty of scope in any format, and I didn't
think we needed the extra help of the 2.35:1 ratio.
When I suggested this, I knew that both
John and production designer Jim Clay thought I was completely insane,
but they very politely listened to me. Then John said that he really
liked the widescreen format and thought it could work well for us.
Now, having shot the picture, I find it impossible to see it any other
way.
How did the anamorphic format affect your shooting and lighting?
Toll: The anamorphic format didn't change the day-exterior work much.
It probably made light control more problematic, but it would have
been difficult in any format. We probably had to work harder to use
the frame well. When you shoot in anamorphic, I think there is a real
obligation to fully use the frame, and sometimes compositions become
a little more studied and formal because of the extra width. I think
you also have a tendency to move the camera in different ways than
you would in other formats. These are not necessarily bad things,
and most of the time they're very interesting and exciting. To me,
it just means that you need to be extra conscious of how the whole
frame is working all of the time.
For the night work and interiors, I worked at a higher light level
than I would have on a spherical picture. In lower-light situations,
I find the lack of depth of the anamorphic format a bit distracting.
What did you do to try to combat
the island's contrasty conditions?
Toll: I actually became attracted to the stark, realistic feeling
of it. Rather than trying to minimize the contrast, I tried to use
it as much as possible. After a period of seeing many cloudless days,
I could pretty much depend on consistent sunlight and, like it or
not, that was the reality of the island. However, I actually did think
it was interesting. Seeing very intense sunlight glaring off the rocks
and dusty roads seemed right for the feeling of the place. It just
became a question of how to make it work for the picture, but even
in direct, overhead, midday sunlight, there is usually a way to make
the light work for you. We were careful about how we staged sequences
and planned our angles of coverage, so we were usually shooting in
a direction that was best for us. John was terrific with all of that,
because it required careful planning in staging the scenes, and he
worked very hard to help make it work.
Lighting continuity was also a concern, because we would often be
in a sequence for a whole day or over several days. We therefore needed
to plan our angles to avoid obvious mismatches from shooting at different
times of day. The close-ups could also get a little tricky at times,
because it meant manipulating the light on the actors' faces to maintain
the feeling of harsh sunlight, without some of the unflattering characteristics
of that look.
Did you use any filtration or special
processes to deal with the contrast or enhance the look of the film?
Toll: I decided not to; I opted to play the realism and not try to
over-romanticize the look. I did do a lot of testing, and at one point
I actually contemplated exaggerating the natural contrast of Cephallonia.
Before I went to Greece, I did some tests at Deluxe Hollywood with Beverly
Wood. I tested the CCE process simply because I wanted to leave no
stone unturned. During those tests, I used just about every emulsion
that Kodak manufactures, just
to see what would happen. I thought the CCE look had some possibilities;
I considered really going for shadow detail and very hot highlights,
and when I tested that approach it looked pretty interesting. I shot
some contrasty situations in LA, and when I went back to Greece during
prep I shot some additional test footage there in even more contrasty
situations. I then took that footage to Deluxe London, where I experimented
with different looks.
When I shot in Greece, I used some local people from the island as
stand-ins for Penelope and Nic. The woman especially looked a lot
like Penelope and had a very similar skin tone. When I began to see
how the CCE process was working on the skin tones in close-ups, I
started to think that it probably wasn't the right look for this picture.
I thought the process itself was very interesting, but it appeared
to be a little harsh and unflattering to the olive skin tones that
most of the actors in this film have. I decided it wasn't right for
us and went back to the normal print processes.
However, I did find myself wishing that
I had a way to minimize the color saturation of the existing print
stocks. I find that the Vision print stocks have quite a bit of contrast,
so I thought that I didn't really need the CCE process to add much
more contrast to the image. But I kept thinking that it would be great
if there were an alternative to the existing color-saturation levels
of the current Vision print stocks. I think both of the Vision print
stocks are great if you're looking for very rich blacks and saturated
color, but every picture doesn't necessarily want that look. I wanted
to keep rich blacks, but I also wanted less color saturation, and
there seemed to be no way to do this. I tried various types of filtration,
but I wasn't happy with the way they changed the overall feeling and
look of the picture.
Which film stocks did you end up using for Corelli's Mandolin?
Toll: I tested with Kodak's medium-speed stocks, but I wound up shooting
most of the picture on Kodak's pre-Vision, slow-speed (100 ASA) 5248.
To my eye, it just looked the best; the shadows looked deeper, and
the highlights had more detail. I often tried to blow out the highlights
and make them disappear, but when I wanted them to have detail, they
did. For some of the interiors and night exteriors, I went with the
Vision (500T) 5279, because
we were shooting anamorphic and I needed the stop. But I found that
the 5248 worked very well as a general, all-around stock. It looked
great outside in all types of lighting situations. It has a great
range of detail, and I found that it worked well with the contrast
of our location and the black levels of the Vision stock. I know that
many cinematographers have begun using the wider-latitude, medium-speed
negative emulsions like 5277 and to help soften
the contrast of the Vision print stocks, but I found that the 5248
worked well, especially in the highlights, and maintained a wonderful
sense of richness without sacrificing any of the blacks.
Do you ever worry when you have to
mix different emulsions within a picture?
Toll: I never used to, and in the past I have mixed emulsions in the
middle of individual sequences. I used to hear people talk about the
grain structure of different emulsions being a problem, but I never
found that to be the case. These days, however, I do have more concern
about mixing negative emulsions. I think this has come about because
of the print stocks. It's my feeling that the change to the Vision
print stocks has changed the apparent characteristics of some of the
negative emulsions. In particular, I feel that the higher-speed negative
emulsions look more contrasty and feel harder and sharper-edged than
when they were first introduced and when we saw them printed on 5286,
the previous version of print stock. In making negative-comparison
tests, I see more of a difference between the current negative emulsions
than I did before we began using the Vision print stocks. As a result,
I'm now more sensitive to mixing negative emulsions within a sequence;
in fact, I try to stay with one emulsion as much as possible while
shooting a feature.
You were working with a British director, so did you use the English
crew system?
Toll: I like working in the American system, but I've also done a
lot of pictures out of the country and I can work both ways. My crew
was actually a great mix of UK-based, American and Australian people.
I took my American assistant cameraman, Christopher Toll, but the
rest of the camera crew was English. The camera operator was Peter
Cavaciuti, and the B-camera assistant was Graham Hall, who had worked
with me on Braveheart. The grips were mostly English and headed
by Kenny Atherfold; the lighting department was Australian and included
gaffer Mick Morris, with whom I'd worked on Wind and The
Thin Red Line. We organized the camera department in the American
system, and the grips and lighting department worked in the English
system. John Madden and I would work out the shots, as we would in
the American system, and everything fell into place from there. It
worked quite well.
Why did the production build such extensive sets on the island?
Was it too difficult to create a period look with the existing architecture?
Toll: There was an earthquake on the island during the 1950s, and
it completely destroyed about 90 percent of the buildings there. As
a result, nearly all of the architecture that now exists was built
after the quake. The buildings that were there before the quake were
really beautiful, and the architecture had an Italian influence because
the Venetians had been on the island from the 1600s through the early
1800s.
In that respect, the big problem with
our location was that all of the elements that would have helped us
recreate the historical context no longer existed. The only thing
about the island that helped us, in terms of creating a sense of authenticity,
was that it was the same place where these historical events had occurred.
It was a fairly large island, so our choices about where to place
the sets and characters became the most important consideration. The
main town in the story, Argostoli, is on the southern part of the
island, and it's a really busy place. Since the town no longer had
any actual World War II-era architecture, we opted to find another
area to shoot in.
Some of the movie takes place in a small
village where the family lives, and other scenes take place in the
town where the Italians set up their base of operations. We therefore
needed to create the village and the town with sets that resembled
the original Venetian architecture that still existed during the 1940s.
We also needed a seaside port for arrival scenes of the Italians getting
off their boats. We eventually found a suitable town called Sami on
the northern coast of the island. Jim Clay worked out a way to re-clad
the fronts of the existing buildings to create authentic period facades,
and art director Chris Seager supervised all of the detailing. They
eventually built three main, interconnected streets, a town square
and a village, which involved an incredible amount of work. We began
work on the picture in the town, and we shot there for about a month.
The sets really gave us a sense of the period, and they were so complete
that we could essentially shoot in 360 degrees.
Jim did a fantastic job with all of his work on the picture. In fact,
the sets were so good that a lot of the tourists couldn't believe
that the buildings weren't made from authentic materials. While we
were there, people even started shooting postcards that featured our
sets! Even after we ripped the sets down, tourists kept showing up
looking for 'Old Argostoli,' because they'd heard it was up there!
(Laughs.)
Did you light any major night sequences in the town set?
Toll: We did a big waterfront party sequence in the town. There was
a large dance floor and a couple hundred extras. I wanted to keep
the night sequences warm in color, so I used tungsten-balanced light
and stayed away from a cooler night look. The warmer look seemed more
appropriate for this picture. We hung electric party lights over the
dance floor and used those as motivation for general ambience. We
lit mostly with 20Ks, aimed directly through layers of diffusion when
we had enough room, or bounced into large muslin frames when we were
in tighter places.
I usually shot at T4 or 4.5 because
of the number of people in the shots, and to facilitate some depth
of field. There were some big shots with quite a few people, and I
was trying to keep backgrounds and foregrounds as sharp as possible.
There was also something about this picture that made me want to shoot
with more depth of field; I think it was the period aspect and the
fact that the sets were so detailed and interesting. I often used
wider lenses to try and show as much of the sets as possible. Panavision's 35mm anamorphic lens was one of our workhorses, and
it presented us with many compositional opportunities. It's a wide
lens but it doesn't have an exaggerated perspective, and we kept using
it to place
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